It Comes in Waves
It Comes in Waves
A game prototype about being an essential worker during a global pandemic
This prototype began as a way to explore how class intersected with the COVID-19 pandemic. It explores how many employees in the health sector are deemed "essential workers," despite continuing to live in precarity. What does it mean to fear for your health and safety when going to work, especially when without it, you can't earn a living?
You will play as Beattie, a care assistant working during the pandemic. As an agency-based contracted worker Beattie works at two facilities - Innis House (a long term care institution) and Meadowvale (a retirement home). The game takes place during the first stage of the pandemic, in early to mid 2020.
UPDATE: Some browsers (particularly Chrome and Safari) are having intermittent issues loading the images for the game. The images seem to load best in Firefox and Brave, but we are working on identifying the cause of this issue and will update the game to fix it as quickly as we can. Thanks for your patience!
Released January 24, 2022
Read more about the development process for the game
Production Team
Mia Consalvo - Executive Producer
Michael Iantorno - Narrative Designer
Lyne Dwyer - Programmer
Tamyres Lucas - Lead Artist
Courtney Blamey - Game Designer
Playtesters
Scott DeJong
Katy Huang
Tamyres Lucas
Andrew Moger
Ryan Scheiding
Caleb Solomon
Jocelyn Wagner
CONTENT NOTE: This game is designed for a wide audience, and so does not contain any profanity or explicit language. The subject matter may remind players of the early days of the pandemic when we were all frightened by the unknown, but it does not contain any graphic events or images.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Mia Consalvo |
Genre | Interactive Fiction |
Made with | Twine |
Tags | covid, covid-19, pandemic, Singleplayer, social-class, Story Rich, Twine |